

The Necrobinder
The Necrobinder summons allies and binds souls for persistent effects. Summons attack and block on your behalf each turn. Managing your board state is key — AoE enemies and summon limits create real decision points.
Strengths
- + Summons provide extra damage and block
- + Soul Binding creates powerful persistent effects
- + Good at managing multiple threats simultaneously
- + Unique sacrifice mechanics offer strategic depth
Weaknesses
- - Summons can be killed by enemies
- - Requires careful summon management
- - Some builds are board-state dependent
- - Can struggle without key summoning cards
Summon Swarm
Fill your board with summons that deal damage and block for you each turn. Every summon is a body that absorbs hits, deals chip damage, or provides Block. Prioritize cards that summon efficiently and protect your board.
Core Cards

Unleash
CoreCore summoning card — fills your board quickly

Sculpting Strike
CoreDeals damage AND summons — two effects in one card
Early Pick Cards

Bodyguard
Early PickBasic summon — reliable early game board presence

Blight Strike
Early PickAttack that applies Doom and summons — flexible early pick
Payoff Cards

Legion of Bone
PayoffSummons for all players — massive board presence

Spirit of Ash
PayoffPowerful summon with scaling potential
Key Relics

Starting relic — free summons every combat and every turn

Extra Energy turn 1 — lets you summon and play cards immediately
Soul Binding
Bind souls for ongoing passive effects that stack up over time. Each bound soul adds persistent value that compounds across the fight. A control-oriented approach that excels in longer encounters.
Core Cards

Capture Spirit
CoreBinds a soul for a persistent passive effect — core mechanic

Haunt
CorePower that applies soul-binding effects passively
Early Pick Cards

Unleash
Early PickVersatile card that helps set up your board state

Blight Strike
Early PickEarly damage that also contributes to soul effects

Sculpting Strike
Early PickDamage + summon — supports your board while building souls
Payoff Cards

Soul Storm
PayoffDeals damage based on bound souls — your scaling finisher
Key Relics

Free summons each turn — provides board presence while you invest in souls

Soul-related relic that accelerates your passive scaling
Doom Build
Apply Doom stacks to enemies, then detonate with Time's Up for massive burst damage. Countdown and Reaper Form accelerate the ticking clock. A unique damage-over-time approach that excels against high-HP bosses.
Core Cards

Countdown
CoreApplies Doom that ticks each turn — your primary Doom source

Reaper Form
CorePassively accelerates Doom application every turn — the engine
Early Pick Cards

Neurosurge
Early PickPower that enhances Doom application and scaling

Shroud
Early PickProvides defense while your Doom stacks tick down
Payoff Cards

Time's Up
PayoffDeals damage equal to enemy's Doom — your burst finisher

End of Days
PayoffApplies Doom to ALL enemies — devastating in multi-enemy fights
Key Relics

Free summons provide board presence while you wait for Doom to resolve

Extra Energy turn 1 — set up Countdown or Reaper Form faster
Boss Matchups

Ceremonial Beast
MediumRinging (1 card/turn) is tough but summons still attack. Burst during stun windows. Re-summon aggressively — the Beast's Strength scaling kills boards over time.

Vantom
MediumSummons help strip Slippery stacks. Save Block and Shared Fate for Turn 3 Dismember (27 dmg). Your board absorbs hits between danger turns.

Lagavulin Matriarch
MediumUse sleep turns to set up summons and Soul Binding. She debuffs Strength — Soul/Doom builds ignore that. Shared Fate protects key summons.

Soul Fysh
EasySummons attack during Intangible phases (each hit counts separately). Play Beckon cards immediately. Board presence makes this fight easy.

Waterfall Giant
EasySummons chip away at 250 HP reliably. Doom ticks effectively against the big HP pool. Board presence wins this war of attrition.

Crusher
HardBig single hits kill key summons. Protect with Shared Fate or accept losses. Kill Rocket first — its Laser deals 31 damage.

Knowledge Demon
HardPlay aggressively — Ponder heals 30 HP. Doom build sustains through debuffs. Pick Disintegration over Mind Rot (keep card draw for summons).

The Insatiable
MediumDPS race — summons provide extra damage each turn. Always play Frantic Escape cards. Never use random Exhaust effects. Doom ticks help the race.

Queen
EasyYour summons vs their Amalgam. Necrobinder wins the war of attrition. Kill Amalgam first. End of Days with Doom wipes everything.

Doormaker
MediumRe-summon between Door/Doormaker phases. Soul Storm is reliable across transitions. Burst the Doormaker during its stun turn each cycle.
Draft Priority
Board presence and early damage. Every summon counts in Act 1 fights.





Key archetype cards. Commit to Summon, Soul, or Doom based on offerings.





Win conditions. These cards end boss fights. Skip everything else.




Ascension Tips
A1-4: Summon Swarm is strong and forgiving. Take any summoning card and let your board do the work.


A5: Ascender's Bane is an extra card that can't be played — it dilutes your hand. Remove it fast or draft more card draw.


A6-7: Fewer Rest Sites and rarer cards. Enemies hit harder — summons die faster. Add Shared Fate and Protector for board protection.




A8-9: Enemies have more HP and damage. Soul Binding becomes more reliable than pure summoning — passive scaling survives AoE better.



A10: Double boss at Act 3 end. Doom build with Reaper Form has the highest ceiling. Need tight decks (15-18 cards) to find Time's Up.


