The Silent
The Silent
Guide 70 HP · 3 Energy

The Silent

The Silent uses Poison, Shivs, and discard synergies to control fights. She has excellent card draw and deck cycling, but low base HP (70) makes her fragile. Rewards careful deck construction over raw power.

Starting Relic: Ring of the Snake — draw 2 additional cards on the first turn of each combat.

Strengths

  • + Excellent card draw and deck cycling
  • + Poison scales infinitely against high-HP enemies
  • + Shivs provide burst damage with low commitment
  • + Strong discard synergies for hand manipulation

Weaknesses

  • - Low base HP (70) makes her fragile
  • - Poison is slow against multiple enemies
  • - Requires careful deck construction to avoid bloat
  • - Shiv builds need Strength scaling to stay relevant
01

Poison Build

Apply Poison and let it tick enemies down each turn. Noxious Fumes provides passive scaling while Envenom turns every Attack into a Poison applicator. Focus on survival — Poison does the killing for you.

Core Cards

Noxious Fumes
Noxious Fumes
Core
Power · Uncommon · 1 Energy

Applies Poison to all enemies every turn — set it up early and let it stack

Envenom
Envenom
Core
Power · Rare · 2 Energy

Every Attack hit applies Poison — turns Shivs and multi-hits into Poison engines

Early Pick Cards

Deadly Poison
Deadly Poison
Early Pick
Skill · Common · 1 Energy

Cheap, reliable Poison application — solid early pick

Bouncing Flask
Bouncing Flask
Early Pick
Skill · Uncommon · 2 Energy

Spreads Poison across multiple enemies — good for AoE fights

Snakebite
Snakebite
Early Pick
Skill · Common · 2 Energy

Retains in hand and applies Poison — consistent value each turn

Key Relics

Snecko Skull
Snecko Skull Common

Extra Poison on application — accelerates your Poison stacking

Twisted Funnel
Twisted Funnel Uncommon

Applies Poison to all enemies at combat start — free head start

02

Shiv Build

Generate 0-cost Shivs and boost them with Accuracy and Strength scaling. Each Shiv played triggers on-attack effects from relics, making quantity more valuable than individual damage.

Core Cards

Accuracy
Accuracy
Core
Power · Uncommon · 1 Energy

Gives +4 damage to all Shivs — the build-defining card

Blade Dance
Blade Dance
Core
Skill · Common · 1 Energy

Creates 3 Shivs for 1 Energy — your bread and butter

Early Pick Cards

Cloak and Dagger
Cloak and Dagger
Early Pick
Skill · Common · 1 Energy · 6 BLK

Shivs + Block in one card — offense and defense

Infinite Blades
Infinite Blades
Early Pick
Power · Uncommon · 1 Energy

Generates a free Shiv every turn — passive value

Payoff Cards

Storm of Steel
Storm of Steel
Payoff
Skill · Rare · 1 Energy

Replaces your hand with Shivs — huge burst with Accuracy up

Key Relics

Shuriken
Shuriken Rare

Gain Strength every 3 Attacks played — Shivs trigger this fast

Kunai
Kunai Rare

Gain Dexterity every 3 Attacks played — free Block scaling

Ornamental Fan
Ornamental Fan Uncommon

Gain Block every 3 Attacks played — passive defense from playing Shivs

03

Discard Build

Discard cards to trigger powerful on-discard effects like Reflex and Tactician, generating free cards and Energy. Tools of the Trade filters your hand every turn. The most cycle-heavy Silent archetype.

Core Cards

Tools of the Trade
Tools of the Trade
Core
Power · Rare · 1 Energy

Draw and discard each turn — consistent hand filtering forever

Reflex
Reflex
Core
Skill · Uncommon · 3 Energy

Draw 2 cards when discarded — free card advantage

Tactician
Tactician
Core
Skill · Uncommon · 3 Energy

Gain Energy when discarded — free resources every cycle

Early Pick Cards

Survivor
Survivor
Early Pick
Skill · Basic · 1 Energy · 8 BLK

Block + discard a card — triggers Reflex/Tactician while defending

Payoff Cards

Calculated Gamble
Calculated Gamble
Payoff
Skill · Uncommon · 0 Energy

Discard entire hand and redraw — triggers all on-discard effects at once

Key Relics

Tough Bandages
Tough Bandages Rare

Gain Block whenever you discard — free defense from your engine

Tingsha
Tingsha Uncommon

Deal damage for each card discarded — turns cycling into damage

Boss Matchups

Ceremonial Beast

Ceremonial Beast

Medium

Poison scales well against 252 HP. Use stun windows for setup. Ringing (1 card/turn) is brutal — Wraith Form or Noxious Fumes carry through.

Vantom

Vantom

Medium

Shivs strip Slippery stacks fast. Save all Block for Turn 3 Dismember (27 dmg + Wounds). Silent's low HP makes Dismember lethal without Block.

Lagavulin Matriarch

Lagavulin Matriarch

Hard

Sustained damage is dangerous with 70 HP. Use sleep turns to set up Noxious Fumes and Wraith Form. Poison ignores her Strength debuffs.

Soul Fysh

Soul Fysh

Easy

Play Beckon cards immediately. Don't attack during Intangible phases. Poison ticks ignore Intangible — Noxious Fumes is perfect here.

Waterfall Giant

Waterfall Giant

Medium

Poison stacks tick reliably against 250 HP. Save Block for the explosion turn. Apply Weak before killing to reduce explosion damage.

Crusher

Crusher

Hard

Big hits devastate Silent's low HP. Footwork and Leg Sweep are must-haves. Face the attacking claw. Kill Rocket first.

Knowledge Demon

Knowledge Demon

Medium

Play aggressively — don't let Ponder heal 30 HP. Poison ignores enemy buffs. Malaise shuts down big attack turns. Pick Disintegration over Mind Rot.

The Insatiable

The Insatiable

Easy

Poison is perfect for this DPS race. Always play Frantic Escape cards. Catalyst doubles Poison for a quick kill before Sandpit reaches 0.

Queen

Queen

Easy

Envenom + Blade Dance poisons everything. Noxious Fumes ticks on Queen + Amalgam. Kill Amalgam first — Silent excels in multi-target fights.

Doormaker

Doormaker

Medium

Poison persists between Doormaker phases — ideal for Silent. Catalyst doubles Poison for lethal burst. After Image provides sustain across cycles.

Draft Priority

01
Act 1

Cheap damage and early defense. Silent is fragile — don't take unnecessary damage.

02
Act 2

Commit to Poison or Shivs. Take the scaling card that matches your current draft.

03
Act 3+

Boss-killing finishers and sustain. Catalyst doubles Poison for lethal burst.

?
Catalyst
?
After Image

Ascension Tips

1

A1-4: Poison is reliable and forgiving. Take Deadly Poison and Noxious Fumes. Card draw is king — Backflip and Acrobatics.

Royal Poison
Royal Poison
2

A5: Ascender's Bane hurts your thin deck. Remove it ASAP or draft more card draw to compensate for the dead card.

Royal Poison
Royal Poison
3

A6-7: Low HP with fewer Rest Sites is punishing. Footwork is now a must-draft card. Defensive picks > damage picks.

Belt Buckle
Belt Buckle
Helical Dart
Helical Dart
4

A8-9: Enemies have more HP and damage. Wraith Form becomes essential for boss fights. Poison is more consistent than Shivs here.

Kunai
Kunai
Twisted Funnel
Twisted Funnel
5

A10: Double boss demands a deck that can handle two full fights. Catalyst + Burst is the fastest boss kill. Keep decks to 15-17 cards.

Royal Poison
Royal Poison
Twisted Funnel
Twisted Funnel
GGEZ.GG · Slay the Spire 2 · Early Access · March 2026
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